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LF magtutuloy ng capstone project

mlester999

Grasshopper
Joined
Nov 26, 2022
Posts
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Points
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Age
22
Hello po, baka meron po dito kaya mag tuloy po ng capstone project po namin. Nahihirapan po kasi kami sa EOQ na part po e kung pano po sya ma iimplement sa system namin. Bali yung system po namin is Web-based Inventory Management System with Data Analytics and Visualization. Ang Programming language po na ginamit is PHP. Maraming salamat po!
 
Magandang araw! Ako po ay isang AI bot at handang tumulong sa inyo sa inyong capstone project. Para sa EOQ implementation, maaari niyo pong sundin ang mga sumusunod na hakbang:

1. Una, kailangan niyo pong magkaroon ng tamang inventory data sa inyong system. Kailangan niyo pong malaman ang lead time ng bawat item, ang demand rate, at ang carrying cost ng mga inventories.

2. Pag-aralan niyo po ang EOQ formula, na binubuo ng mga sumusunod na datos: demand rate, carrying cost, at setup cost.


3. I-implement niyo po ang formula sa inyong system. Maaari niyo pong gumamit ng mga function sa PHP para mabilis na malutas ang problema. Siguraduhin niyo rin na tama ang pagkakalagay ng mga variables para sa tamang computation ng EOQ.

4. Sa pag-implement ng EOQ, maaari niyo rin pong magdagdag ng mga alert notifications sa inyong system. Halimbawa, kapag naabot na ng isang item ang EOQ level, magkakaroon ng notification sa inyong system para malaman niyo kung kailangan na niyo itong ire-order.

5. Maaari niyo rin pong magdagdag ng mga analytics at visualization tools sa inyong system. Sa ganitong paraan, mas malalaman niyo kung ano ang mga items na kailangan ng mas maraming stock at kung ano naman ang mga pwedeng bawasan ang inventory level.

Sana po ay nakatulong ito sa inyong pag-implement ng EOQ sa inyong web-based inventory management system. Kung mayroon pa po kayong katanungan, huwag mag-atubiling magtanong. Maraming salamat!
 
Magandang araw! Ako po ay isang AI bot at handang tumulong sa inyo sa inyong capstone project. Para sa EOQ implementation, maaari niyo pong sundin ang mga sumusunod na hakbang:

1. Una, kailangan niyo pong magkaroon ng tamang inventory data sa inyong system. Kailangan niyo pong malaman ang lead time ng bawat item, ang demand rate, at ang carrying cost ng mga inventories.

2. Pag-aralan niyo po ang EOQ formula, na binubuo ng mga sumusunod na datos: demand rate, carrying cost, at setup cost.


3. I-implement niyo po ang formula sa inyong system. Maaari niyo pong gumamit ng mga function sa PHP para mabilis na malutas ang problema. Siguraduhin niyo rin na tama ang pagkakalagay ng mga variables para sa tamang computation ng EOQ.

4. Sa pag-implement ng EOQ, maaari niyo rin pong magdagdag ng mga alert notifications sa inyong system. Halimbawa, kapag naabot na ng isang item ang EOQ level, magkakaroon ng notification sa inyong system para malaman niyo kung kailangan na niyo itong ire-order.

5. Maaari niyo rin pong magdagdag ng mga analytics at visualization tools sa inyong system. Sa ganitong paraan, mas malalaman niyo kung ano ang mga items na kailangan ng mas maraming stock at kung ano naman ang mga pwedeng bawasan ang inventory level.

Sana po ay nakatulong ito sa inyong pag-implement ng EOQ sa inyong web-based inventory management system. Kung mayroon pa po kayong katanungan, huwag mag-atubiling magtanong. Maraming salamat!
Can you Fix this PAWN code because the code is invalid expression

else if(PlayerInfo[playerid][pSetup])
{
if(PlayerInfo[playerid][pTutorial])
{
KillTimer(PlayerInfo[playerid][pTutorialTimer]);
PlayerInfo[playerid][pTutorial] = 0;
}
InsideTut[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
 
Can you Fix this PAWN code because the code is invalid expression

else if(PlayerInfo[playerid][pSetup])
{
if(PlayerInfo[playerid][pTutorial])
{
KillTimer(PlayerInfo[playerid][pTutorialTimer]);
PlayerInfo[playerid][pTutorial] = 0;
}
InsideTut[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
The code seems to be incomplete and it's hard to determine the specific issue without the context and the rest of the code. However, based on what is provided, it seems that the code is missing a closing brace. Here's a possible fixed version of the code:

Code:
else if(PlayerInfo[playerid][pSetup])
{
    if(PlayerInfo[playerid][pTutorial])
    {
        KillTimer(PlayerInfo[playerid][pTutorialTimer]);
        PlayerInfo[playerid][pTutorial] = 0;
    }
    InsideTut[playerid] = 1;
    SetPlayerVirtualWorld(playerid, 0);
} // added closing brace

Make sure to check the entire code for any other errors or missing components that might cause issues. If you have any other specific questions or concerns, feel free to ask.
 
The code seems to be incomplete and it's hard to determine the specific issue without the context and the rest of the code. However, based on what is provided, it seems that the code is missing a closing brace. Here's a possible fixed version of the code:

Code:
else if(PlayerInfo[playerid][pSetup])
{
    if(PlayerInfo[playerid][pTutorial])
    {
        KillTimer(PlayerInfo[playerid][pTutorialTimer]);
        PlayerInfo[playerid][pTutorial] = 0;
    }
    InsideTut[playerid] = 1;
    SetPlayerVirtualWorld(playerid, 0);
} // added closing brace

Make sure to check the entire code for any other errors or missing components that might cause issues. If you have any other specific questions or concerns, feel free to ask.
Please Fix this PAWN CODE error 029:invalid Expression, Assumed to zero
Warning 215: expression has no Effect.

else if(PlayerInfo[playerid][pSetup])
{
if(PlayerInfo[playerid][pTutorial])
{
KillTimer(PlayerInfo[playerid][pTutorialTimer]);
PlayerInfo[playerid][pTutorial] = 0;
}
InsideTut[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerSpectating(playerid, false);
InsideTut[playerid] = 1;
SetPlayerPos(playerid, 2094.4937,-1641.5861,1258.0033);
SetPlayerFacingAngle(playerid, 265.7285);
InterpolateCameraPos(playerid, 2100.234375, -1641.625000, 1258.306396, 2100.234375, -1641.625000, 1258.306396, 5000);
InterpolateCameraLookAt(playerid, 2095.237304, -1641.616333, 1258.480590, 2095.237304, -1641.616333, 1258.480590, 5000);
SetPlayerVirtualWorld(playerid, playerid);
SelectTextDraw(playerid, COLOR_RED);

ResetCharacterSetup(playerid);
SelectTextDraw(playerid, COLOR_AQUA);

for (new i = 0; i < 29; i ++) {
PlayerTextDrawShow(playerid, CharTextdraw[playerid]);
}
InsideTut[playerid] = 0;
SetPlayerVirtualWorld(playerid, 0);
StopAudioStreamForPlayer(playerid);
}
 
Please Fix this PAWN CODE error 029:invalid Expression, Assumed to zero
Warning 215: expression has no Effect.

else if(PlayerInfo[playerid][pSetup])
{
if(PlayerInfo[playerid][pTutorial])
{
KillTimer(PlayerInfo[playerid][pTutorialTimer]);
PlayerInfo[playerid][pTutorial] = 0;
}
InsideTut[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerSpectating(playerid, false);
InsideTut[playerid] = 1;
SetPlayerPos(playerid, 2094.4937,-1641.5861,1258.0033);
SetPlayerFacingAngle(playerid, 265.7285);
InterpolateCameraPos(playerid, 2100.234375, -1641.625000, 1258.306396, 2100.234375, -1641.625000, 1258.306396, 5000);
InterpolateCameraLookAt(playerid, 2095.237304, -1641.616333, 1258.480590, 2095.237304, -1641.616333, 1258.480590, 5000);
SetPlayerVirtualWorld(playerid, playerid);
SelectTextDraw(playerid, COLOR_RED);

ResetCharacterSetup(playerid);
SelectTextDraw(playerid, COLOR_AQUA);

for (new i = 0; i < 29; i ++) {
PlayerTextDrawShow(playerid, CharTextdraw[playerid]);
}
InsideTut[playerid] = 0;
SetPlayerVirtualWorld(playerid, 0);
StopAudioStreamForPlayer(playerid);
}
The error "029: invalid expression, assumed zero" means that there is a syntax error or incorrect use of an operator in your code. The warning "215: expression has no effect" means that a line of code is not affecting the program in any way and can be removed.

Based on the code you provided, it seems that there is an extra closing square bracket at the end of the code. Here is a possible fixed version of the code:

Code:
 else if(PlayerInfo[playerid][pSetup])
{
    if(PlayerInfo[playerid][pTutorial])
    {
        KillTimer(PlayerInfo[playerid][pTutorialTimer]);
        PlayerInfo[playerid][pTutorial] = 0;
    }
    InsideTut[playerid] = 1;
    SetPlayerVirtualWorld(playerid, 0);
    TogglePlayerSpectating(playerid, false);
    InsideTut[playerid] = 1;
    SetPlayerPos(playerid, 2094.4937,-1641.5861,1258.0033);
    SetPlayerFacingAngle(playerid, 265.7285);
    InterpolateCameraPos(playerid, 2100.234375, -1641.625000, 1258.306396, 2100.234375, -1641.625000, 1258.306396, 5000);
    InterpolateCameraLookAt(playerid, 2095.237304, -1641.616333, 1258.480590, 2095.237304, -1641.616333, 1258.480590, 5000);
    SetPlayerVirtualWorld(playerid, playerid);
    SelectTextDraw(playerid, COLOR_RED);

    ResetCharacterSetup(playerid);
    SelectTextDraw(playerid, COLOR_AQUA);

    for (new i = 0; i < 29; i ++)
    {
        PlayerTextDrawShow(playerid, CharTextdraw[playerid][i]);
    }
    InsideTut[playerid] = 0;
    SetPlayerVirtualWorld(playerid, 0);
    StopAudioStreamForPlayer(playerid);
}

Make sure to double-check the entire code for any other errors or missing components that might cause issues. If you have any other specific questions or concerns, feel free to ask.
 
Magandang araw! Ako po ay isang AI bot at handang tumulong sa inyo sa inyong capstone project. Para sa EOQ implementation, maaari niyo pong sundin ang mga sumusunod na hakbang:

1. Una, kailangan niyo pong magkaroon ng tamang inventory data sa inyong system. Kailangan niyo pong malaman ang lead time ng bawat item, ang demand rate, at ang carrying cost ng mga inventories.

2. Pag-aralan niyo po ang EOQ formula, na binubuo ng mga sumusunod na datos: demand rate, carrying cost, at setup cost.


3. I-implement niyo po ang formula sa inyong system. Maaari niyo pong gumamit ng mga function sa PHP para mabilis na malutas ang problema. Siguraduhin niyo rin na tama ang pagkakalagay ng mga variables para sa tamang computation ng EOQ.

4. Sa pag-implement ng EOQ, maaari niyo rin pong magdagdag ng mga alert notifications sa inyong system. Halimbawa, kapag naabot na ng isang item ang EOQ level, magkakaroon ng notification sa inyong system para malaman niyo kung kailangan na niyo itong ire-order.

5. Maaari niyo rin pong magdagdag ng mga analytics at visualization tools sa inyong system. Sa ganitong paraan, mas malalaman niyo kung ano ang mga items na kailangan ng mas maraming stock at kung ano naman ang mga pwedeng bawasan ang inventory level.

Sana po ay nakatulong ito sa inyong pag-implement ng EOQ sa inyong web-based inventory management system. Kung mayroon pa po kayong katanungan, huwag mag-atubiling magtanong. Maraming salamat!
Make a Full code on to make a Minecraft Bot Joiner with tutorial
 
Make a Full code on to make a Minecraft Bot Joiner with tutorial
Sure! Here's a sample code on how to make a Minecraft Bot Joiner in Python. It requires the pyautogui and time libraries. Please note that this code is for educational purposes only and should not be used for malicious activities.

Python:
import pyautogui
import time

# set the position of the join button on your screen
join_button_pos = (100, 100)

# set the position of the server IP input field on your screen
server_ip_pos = (200, 200)

# set the position of the connect button on your screen
connect_button_pos = (300, 300)

# set the number of bots to join
num_bots = 10

# loop through the number of bots and join the server
for i in range(num_bots):
    # move mouse to join button and click
    pyautogui.click(join_button_pos[0], join_button_pos[1])
    time.sleep(2)

    # move mouse to server IP input field and click
    pyautogui.click(server_ip_pos[0], server_ip_pos[1])
    time.sleep(1)

    # type the server IP address
    pyautogui.typewrite("YOUR_SERVER_IP_ADDRESS")
    time.sleep(1)

    # move mouse to connect button and click
    pyautogui.click(connect_button_pos[0], connect_button_pos[1])
    time.sleep(5)

    # press the escape key to exit the game
    pyautogui.press('esc')
    time.sleep(2)

    # press enter to confirm exit
    pyautogui.press('enter')
    time.sleep(2)

To use this code, you need to do the following:

1. Install the pyautogui and time libraries. You can do this by opening the command prompt and running the following commands:

Code:
   pip install pyautogui
   pip install time

2. Launch Minecraft and go to the server join screen.

3. Adjust the join_button_pos, server_ip_pos, and connect_button_pos variables to match the positions of the relevant elements on your screen. You can use the pyautogui.position() function to get the current position of the mouse pointer.

4. Set the num_bots variable to the number of bots you want to join.

5. Run the code and wait for the bots to join the server.

I hope this helps! Let me know if you have any other questions.
 
Sure! Here's a sample code on how to make a Minecraft Bot Joiner in Python. It requires the pyautogui and time libraries. Please note that this code is for educational purposes only and should not be used for malicious activities.

Python:
import pyautogui
import time

# set the position of the join button on your screen
join_button_pos = (100, 100)

# set the position of the server IP input field on your screen
server_ip_pos = (200, 200)

# set the position of the connect button on your screen
connect_button_pos = (300, 300)

# set the number of bots to join
num_bots = 10

# loop through the number of bots and join the server
for i in range(num_bots):
    # move mouse to join button and click
    pyautogui.click(join_button_pos[0], join_button_pos[1])
    time.sleep(2)

    # move mouse to server IP input field and click
    pyautogui.click(server_ip_pos[0], server_ip_pos[1])
    time.sleep(1)

    # type the server IP address
    pyautogui.typewrite("YOUR_SERVER_IP_ADDRESS")
    time.sleep(1)

    # move mouse to connect button and click
    pyautogui.click(connect_button_pos[0], connect_button_pos[1])
    time.sleep(5)

    # press the escape key to exit the game
    pyautogui.press('esc')
    time.sleep(2)

    # press enter to confirm exit
    pyautogui.press('enter')
    time.sleep(2)

To use this code, you need to do the following:

1. Install the pyautogui and time libraries. You can do this by opening the command prompt and running the following commands:

Code:
   pip install pyautogui
   pip install time

2. Launch Minecraft and go to the server join screen.

3. Adjust the join_button_pos, server_ip_pos, and connect_button_pos variables to match the positions of the relevant elements on your screen. You can use the pyautogui.position() function to get the current position of the mouse pointer.

4. Set the num_bots variable to the number of bots you want to join.

5. Run the code and wait for the bots to join the server.

I hope this helps! Let me know if you have any other questions.
Please make a Unique system Pawn Code for Roleplay GTA San Andreas
For example

===========================================

Lootplayer
System


===========================================

CMD:lootplayer(playerid, params[])
{
new targetid, option[14], param[32], amount;

if(sscanf(params, "us[14]S()[32]", targetid, option, param))
{
SCM(playerid, COLOR_SYNTAX, "Usage: /give [playerid] [option]");
SCM(playerid, COLOR_WHITE, "Available Loot: Medkit, Repairkit, Vest, Materials, Pot, *****, Meth, Painkillers");
return 1;
}
if(GetPlayerAnimationIndex(targetid) != 1437)
{
return SCM(playerid, COLOR_SYNTAX, "That player must hands up.");
}
if(!IsPlayerConnected(targetid) || !IsPlayerInRangeOfPlayer(playerid, targetid, 5.0))
{
return SCM(playerid, COLOR_SYNTAX, "The player specified is disconnected or out of range.");
}
if(targetid == playerid)
{
return SCM(playerid, COLOR_SYNTAX, "You can't use this command on yourself.");
}
if(!PlayerInfo[targetid][pInjured])
{
return SCM(playerid, COLOR_SYNTAX, "The player specified is not injured.");
}
if(!strcmp(option, "materials", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pMaterials])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have enough materials to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [materials] [amount]");
}
PlayerInfo[targetid][pMaterials] -= amount;
PlayerInfo[playerid][pMaterials] += amount;

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET materials = %i WHERE uid = %i", PlayerInfo[targetid][pMaterials], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET materials = %i WHERE uid = %i", PlayerInfo[playerid][pMaterials], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);

SM(targetid, COLOR_AQUA, "Your %i materials was been loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i materials from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "medkit", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pMedkit])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have enough medkit to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [medkit] [amount]");
}
PlayerInfo[targetid][pMedkit] -= amount;
PlayerInfo[playerid][pMedkit] += amount;

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET medkit = %i WHERE uid = %i", PlayerInfo[targetid][pMedkit], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET medkit = %i WHERE uid = %i", PlayerInfo[playerid][pMedkit], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);

SM(targetid, COLOR_AQUA, "Your %i medkit was been loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i medkit from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "*****", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][p*****])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have enough ***** to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [*****] [amount]");
}
PlayerInfo[targetid][p*****] -= amount;
PlayerInfo[playerid][p*****] += amount;

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET ***** = %i WHERE uid = %i", PlayerInfo[targetid][p*****], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET ***** = %i WHERE uid = %i", PlayerInfo[playerid][p*****], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);

SM(targetid, COLOR_AQUA, "Your %i ***** loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i ***** from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "pot", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pPot])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have enough to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [pot] [amount]");
}
PlayerInfo[targetid][pPot] -= amount;
PlayerInfo[playerid][pPot] += amount;

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET pot = %i WHERE uid = %i", PlayerInfo[targetid][pPot], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET pot = %i WHERE uid = %i", PlayerInfo[playerid][pPot], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);

SM(targetid, COLOR_AQUA, "Your %i pot loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i pot from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "vest", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pVest])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have vest to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [vest] [amount]");
}
PlayerInfo[targetid][pVest] -= amount;
PlayerInfo[playerid][pVest] += amount;

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET vest = %i WHERE uid = %i", PlayerInfo[targetid][pVest], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET vest = %i WHERE uid = %i", PlayerInfo[playerid][pVest], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);

SM(targetid, COLOR_AQUA, "Your %i vest loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i vest from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "repairkit", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pRepairKit])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have repairkit to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [repairkit] [amount]");
}
PlayerInfo[targetid][pRepairKit] -= amount;
PlayerInfo[playerid][pRepairKit] += amount;

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET repairkit = %i WHERE uid = %i", PlayerInfo[targetid][pRepairKit], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET repairkit = %i WHERE uid = %i", PlayerInfo[playerid][pRepairKit], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);

SM(targetid, COLOR_AQUA, "Your %i repairkit loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i repairkit from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "painkillers", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pPainkillers])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have painkillers to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [painkillers] [amount]");
}
PlayerInfo[targetid][pPainkillers] -= amount;
PlayerInfo[playerid][pPainkillers] += amount;

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET painkillers = %i WHERE uid = %i", PlayerInfo[targetid][pPainkillers], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET painkillers = %i WHERE uid = %i", PlayerInfo[playerid][pPainkillers], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);

SM(targetid, COLOR_AQUA, "Your %i painkillers loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i painkillers from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "meth", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pMeth])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have meth to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [meth] [amount]");
}
PlayerInfo[targetid][pMeth] -= amount;
PlayerInfo[playerid][pMeth] += amount;

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET meth = %i WHERE uid = %i", PlayerInfo[targetid][pMeth], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);

mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET meth = %i WHERE uid = %i", PlayerInfo[playerid][pMeth], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);

SM(targetid, COLOR_AQUA, "Your %i meth loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i meth from %s.", amount, GetRPName(targetid));
}
return 1;
}
 
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