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DARKSIDER II

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Mangzkie

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Darksiders II is an You do not have permission to view the full content of this post. Log in or register now.You do not have permission to view the full content of this post. Log in or register now.You do not have permission to view the full content of this post. Log in or register now. häçk and slash You do not have permission to view the full content of this post. Log in or register now. developed byYou do not have permission to view the full content of this post. Log in or register now. and published by You do not have permission to view the full content of this post. Log in or register now.. It is the sequel to You do not have permission to view the full content of this post. Log in or register now. and was released in August 2012 for You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.You do not have permission to view the full content of this post. Log in or register now. and was released forYou do not have permission to view the full content of this post. Log in or register now. during launch day in all regions,You do not have permission to view the full content of this post. Log in or register now. except for Japan.
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Gameplay

Players take control of Death, one of the You do not have permission to view the full content of this post. Log in or register now.. Core gameplay is an You do not have permission to view the full content of this post. Log in or register now.You do not have permission to view the full content of this post. Log in or register now.You do not have permission to view the full content of this post. Log in or register now. häçk and slash You do not have permission to view the full content of this post. Log in or register now.. The game makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.
Maps are vast and each contain You do not have permission to view the full content of this post. Log in or register now. "overworld" regions that can be explored freely on foot or by horse, along with numerous You do not have permission to view the full content of this post. Log in or register now. where quest objectives are generally carried out. There are main and side quests, with main and side You do not have permission to view the full content of this post. Log in or register now. fights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.
Death is aided by Despair, a You do not have permission to view the full content of this post. Log in or register now. that is available for use in open areas of the overworld for faster travel, and Dust, a You do not have permission to view the full content of this post. Log in or register now. that guides him to his objectives. Each is accessed with a key/button stroke. Death's primary weapons are two You do not have permission to view the full content of this post. Log in or register now., one wielded in each hand. Secondary weapons include typical You do not have permission to view the full content of this post. Log in or register now. like hammers, axes, and You do not have permission to view the full content of this post. Log in or register now. as "slow" options; "fast" options are generally You do not have permission to view the full content of this post. Log in or register now.-style weapons that provide the player with claws and other bladed arm extensions, at the expense of less range and power than the slow weapons.
There are several different movement mechanics, including swimming, running along walls, and several different climbing mechanisms that are utilized on specially placed wooden elements, such as wall pegs and beams (players learn to recognize wood as climbing elements, in contrast to the stone that dominates most of the world's structures). In the course of quests, Death also acquires "Death Grip", which operates as a You do not have permission to view the full content of this post. Log in or register now. on certain objects; and "Voidwalker", which operates similarly to the Portal Gun from the You do not have permission to view the full content of this post. Log in or register now. video game series, though it only works at certain designated locations. Other abilities like "Soul Splitter" and "Interdiction" are also acquired, which allow the player to control multiple characters to traverse puzzle areas.
Health, Wrath, and Reaper resource meters display on-screen whenever they change, along with an experience meter that shows how close the player is to the next You do not have permission to view the full content of this post. Log in or register now. level. Wrath is the game's You do not have permission to view the full content of this post. Log in or register now.-type system, being a resource used for special abilities. Reaper is a separate resource used only for the Reaper ability, and when full, Death can transform briefly into his You do not have permission to view the full content of this post. Log in or register now. form, which is more resilient and deals more damage (graphically it is the more typical depiction of Death as a You do not have permission to view the full content of this post. Log in or register now. figure, rather than the flesh form normally used in the game).
There are eight player statistics, including a character class level that increases at various experience levels. Each new level gives the player a skill point that can be used in a You do not have permission to view the full content of this post. Log in or register now. that contains new abilities. Other statistics can be increased by equipping items, with each item having various stat-altering characteristics. The player's inventory contains seven different pages of equipment classes (primary and secondary weapon, shoulder, armor, glove, boot, and talisman, with an additional page for quest items). New equipment can be acquired via enemy drops, looting chests, or purchasing from vendor characters. New You do not have permission to view the full content of this post. Log in or register now. moves can also be purchased from "Trainer" characters.
"Stonebites", which are blue stones hidden throughout the world, can be collected (after several quests have been completed) and traded to a character named Blackroot, in groups of three, in exchange for various permanent statistic upgrades. There are three Stonebite types, and the particular combination traded determines which upgrade is received.
Money is dropped by enemies and chests, and can also be acquired by selling items to vendors. Special "Possessed weapons" are rarely acquired, which provide another more unique mechanic for trading in unwanted items, whereby the possessed weapon can be upgraded by "sacrificing" other lesser items to it.
 

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