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c# graphics
Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley. First published in 1982 as Fundamentals of Interactive Computer Graphics, it is widely considered a classic standard reference book on the topic of computer graphics. It is sometimes known as the bible of computer graphics (due to its size).
In C#, write a code that uses graphics to draw multiple balls that bounces inside the transparent container with collision detection. Put a force as source like wind that affects the balls to bounce of the walls of the transparent container.