Good for Line ESP, Box ESP and Distance ESP.
Code:
How to use it ? ( Spoonfeed )
Code:
For H4cks Developer or C++ User
~Death Code Team
Code:
Code:
struct GAMEINFO_CHARACTER
{
char __spacer03[276];
D3DXVECTOR3 RootPos;
};
class BattleSlotContext
{
public:
GAMEINFO_CHARACTER* getGameInfo_Chara(int slot){
return (GAMEINFO_CHARACTER*)(((DWORD)this + 0xC40) +
(slot * 0x161C));
}
static BattleSlotContext* StaticClass(){
return *(BattleSlotContext**)0xCC5A78;
}
};
How to use it ? ( Spoonfeed )
Code:
Code:
void DrawESP(LPDIRECT3DDEVICE9 pDevice)
{
if (BattleSlotContext::StaticClass() != nullptr)
{
for (int slot = 0; slot < 16; slot++)
{
D3DXVECTOR3 pos = BattleSlotContext::StaticClass()->getGameInfo_Chara(slot)->RootPos;
if (Trans3DTo2D(pDevice, &pos))
{
// Draw Line, Distance, Box or Names
DrawGameText(pos.x, pos.y, Green, DT_CENTER, "Players");
}
}
}
}
For H4cks Developer or C++ User
~Death Code Team