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What's new in 1.17
Rendering performance and fixes
- Fix for very old rendering issue in Tokimeki Memorial 4 (You do not have permission to view the full content of this post. Log in or register now.)
- Cull small draws that are quick to check that they are offscreen (You do not have permission to view the full content of this post. Log in or register now.)
- Assorted optimizations (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- Fix HUD in Tiger Woods 06 (You do not have permission to view the full content of this post. Log in or register now.)
- AdrenoTools support added - you can now load custom Vulkan drivers on Adreno (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- Disabled in the Google Play builds for now
- Fix rendering with bad Z parameters, fixes homebrew Zig example (You do not have permission to view the full content of this post. Log in or register now.)
- Fix Z problem in Hayate no Gotoku!! Nightmare Paradise You do not have permission to view the full content of this post. Log in or register now.
- Fix frozen pitch meters in MLB games (You do not have permission to view the full content of this post. Log in or register now.)
- Enable MSAA on modern mobile devices (Vulkan-only) (You do not have permission to view the full content of this post. Log in or register now.)
- Performance improvement in Tactics Ogre by avoiding a readback (You do not have permission to view the full content of this post. Log in or register now.)
- Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (You do not have permission to view the full content of this post. Log in or register now.)
UI
- Track total time played per game (You do not have permission to view the full content of this post. Log in or register now.)
- When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
ISO loading improvements
- The CHD file format is now fully supported, including with Remote ISO and Retroachievements
- Improvements to You do not have permission to view the full content of this post. Log in or register now.: optional tab on home screen, can now share whole folders (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.,)
Controller and touchscreen fixes
- More control bindings, organize into categories (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- Fix inverse deadzone (low end) for joystick input
- Fix analog deadzones for XInput controllers (You do not have permission to view the full content of this post. Log in or register now.)
- Improved tilt control further (You do not have permission to view the full content of this post. Log in or register now.)
- Mouse input supported on Android (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- Make it work better to bind an analog stick to four buttons, useful for camera control in some games
- Can now unpause with the key you bound to pause (You do not have permission to view the full content of this post. Log in or register now.)
Other fixes and updates
- More work on the IR JITs (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., many more)
- Moving the memstick directory on Android is now faster and safer You do not have permission to view the full content of this post. Log in or register now.
- Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- VR: Quest 3 rendering issues fixed (You do not have permission to view the full content of this post. Log in or register now.)
- Various bugfixes in texture replacement (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. (You do not have permission to view the full content of this post. Log in or register now.)
- Other various minor fixes and optimizations (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- SoftGPU fixes (You do not have permission to view the full content of this post. Log in or register now.)
- Fixed international fonts on Steam Deck (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- GoExplore (GPS app) now starts up and allows navigation (You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now.)
- SDL: Improve input latency in Vulkan mode by running rendering on a separate thread (You do not have permission to view the full content of this post. Log in or register now.)
- Assorted multiplayer fixes (You do not have permission to view the full content of this post. Log in or register now.)
- Support for emulating the infrared port of the original PSP through sceSircs (You do not have permission to view the full content of this post. Log in or register now.)
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