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Top Gun:Hard Lock

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Mangzkie

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Top Gun was released in 1987 for the You do not have permission to view the full content of this post. Log in or register now. (PC), You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now. and You do not have permission to view the full content of this post. Log in or register now. (NES) (with an equivalent version for You do not have permission to view the full content of this post. Log in or register now. arcade cabinets). The Commodore and Spectrum versions were developed by You do not have permission to view the full content of this post. Log in or register now. while Thunder Mountain handled the PC version of the game. You do not have permission to view the full content of this post. Log in or register now. developed the Nintendo versions. The NES version was released on November 1987 in North America, December 11, 1987 in Japan and on November 30, 1988 in Europe and Australia. According to Game Over by David Sheff, the NES version sold over 2 million copies.
A sequel was developed for the NES by Konami. It was released as Top Gun: Dual Fighters in Japan on December 15, 1989, as Top Gun: The Second Mission in North America on January 1990, and in Europe and Australia on October 24, 1991.



Gameplay [You do not have permission to view the full content of this post. Log in or register now.]

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Top Gun's main menu
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Top Gun in game
Piloting an You do not have permission to view the full content of this post. Log in or register now. fighter, the player, as Top Gun's main character Maverick, has to complete four missions. Given a choice of missiles, and starting with a training mission, the player is sent after an enemy You do not have permission to view the full content of this post. Log in or register now., an enemy base and finally must destroy an enemy You do not have permission to view the full content of this post. Log in or register now.. The game had two endings. If the player lost but achieved a minimum score of 50,000 points, a still shot would be shown of the player being presented the Top Gun plaque that was awarded to Iceman in the film. If the player completed all four missions and successfully landed on the aircraft carrier, a scene would be shown of the F-14 taxiing on the carrier and the player waving to the LSO crew.
Gameplay takes place from the cockpit's point of view and consists of two main themes: dogfighting and landing the aircraft itself. For the dogfights, the player is allowed to pick between three missile types each varying in the target locking area they could be fired at. Landing of the aircraft can be particularly difficult as it required the player to control both speed and angle of aircraft. The point of view for the final part of the landing sequences is from the side of the aircraft carrier with the F-14 coming in from the right side of the screen.
The Second Mission [You do not have permission to view the full content of this post. Log in or register now.]

In the 1989 sequel, the player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation, divided in three missions. Although not explicitly referred, there is a strong implication that the 'enemy' featured in the game was indeed the You do not have permission to view the full content of this post. Log in or register now.. The evidences are clear: 'boss' characters featured in the game are all highly-advanced Soviet prototypes at the time; confidential weaponry as such were not likely to be available for export. The 1st mission is to destroy the enemy's You do not have permission to view the full content of this post. Log in or register now. blâckjâck. The second mission (which includes an obstacle course through a forest in which the player must avoid crashing into trees) is to destroy an advanced version of a You do not have permission to view the full content of this post. Log in or register now. Hind helicopter. The third (and final) mission (which has two obstacle courses of avoiding lightning bolts and laser beams) is to destroy an enemy space shuttle.
Aside from the mission mode, the player can also select a one-on-one dogfight mode against seven aces or another player. The 'enemy aces' have stereotypical Russian-styled names such as 'Gorky', 'Bombkinsty' and even 'Stalin', further implying the fact that they were pilots of the You do not have permission to view the full content of this post. Log in or register now..
In this game, the primary weapon of player's F-14 is its auto-cannon with has unlimited ammo; 3 types of missile payloads, named after their real-life counterparts, including You do not have permission to view the full content of this post. Log in or register now., You do not have permission to view the full content of this post. Log in or register now., and You do not have permission to view the full content of this post. Log in or register now. can be attached. It should be noted that in the first game, all missiles carried by F-14 are fictional models. In this game, 'better' missiles like AIM-54s simply have a larger effective lock-on area, while in reality AA missiles are distinguished by differences in guidance method and maximum effective range. In addition, missiles can be used to lock on and destroy ground targets in-game, however in reality those models are dedicated air-to-air missiles with no air to ground capability.
Much improved graphics, music during gameplay (which the first one lacks), and more notably for easier carrier landing sequence than the first game.



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