Livestreaming is s†rêâmïng media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as s†rêâmïng. Non-live media such as video-on-demand, vlogs, and YøùTùbé videos are technically streamed, but not live-streamed.
Livestream services encompass a wide variety of topics, from social media to video games to professional sports. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili and 17 include the s†rêâmïng of scheduled promotions and celebrity events as well as s†rêâmïng between users, as in videotelephony. Sites such as Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning, and is now broadening, with a category called "Just Chatting" usually having the most viewers. Live coverage of sporting events is a common application.
User interaction via chat rooms forms a major component of livestreaming. Platforms often include the ability to talk to the broadcaster or participate in conversations in chat. Many chat rooms also consist of emotes which is another way to communicate to the livestreamer.
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